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The World, it's structure, Lands, Areas, Cities |
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Polaen Unincorporated Population: just less than 1 million, and we all know where they live That gigantic plain is riddled with ruins - only the "nice" one was found by those wealthy land Holders. Some of these communities live underground, and several of them have been known to harbor Renegade slaves, in the northern woodlands. Mada -- the largest city in Polaen, half again as large as Keri! This
locale is perfect for Races, being backed up against the mountains of
Polaen and with the windswept grasslands to the south. Year round activity
in the city is high, and there are four main Steed events a year which
attract another million people! (Yes, that many!) This means much business
for the inns and hotels, and even more for the betting casinos and such.
On the off seasons, though, Breeding and gossip rule the city. Most buildings
here are upright, cement, and efficient, the buildings aren't what people
are here to see! Keri: Nestled among higher hillsides and deeper woods, Keri and its attendant
two hundred mile Zone are a Steed Breeders' paradise. Every terrain is
available here, rocky ledges and steep hillsides, smooth grasslands, high-wind
aerials, and difficult to master steeple chase obstacle courses around
the woods. The temperature is mild and rarely over hot, but in the winter
it does often snow hard for several days in a row, and lighter constantly
for much of the season. The city itself is difficult to describe simply
because not all of it can be seen at any one time. Rural homes and farmsteads
pocket the hillsides, then a sudden concourse of 3-5 story buildings and
old Gothic style brickwork abound. If anything can be said of Keri, it
is to expect the unexpected! Terena: Quite the opposite of its next largest sister city Keri, Terena
is a very obvious urban zone, high buildings and close blocks, narrow
streets but well-designed. The city is divided into quadrants, the northern
a more High Holder area, where the buildings tend to be modern and high
security, western with the Steed in mind, open and with wider streets,
southern is the business district with bustling streets and many small
FreeLandHolder's efforts running by on carts, and the eastern area with
the administrative and betting sections. Off the city limits are rural
spreads among the trees, and beyond that who knows? It's impossible to
see more than a few hundred meters in the Terena woodlands. Oopet: Settled long ago, with the most eye for beauty in homesteading,
Oopet is an excellent Race area. There are several dozen small and at
least three large racing courses in and around the city Zone. The homes
tend to be separated by a lot of space, the city itself while large in
populace is mostly suburban and rural. The inner city is modern and made
mostly for the visiting tourists and bettors. Otherwise, the whole place
is a dusty green color, the feed grasses lending their seed with the summer
winds makes a beautiful (if pollen-allergy-inducing) sight. Virl: Braced against the huge hills of the Curra range, and with the
whole southern plain flattening out beyond, Virl is excellent training,
racing and Breeding land for Steeds. Five huge courses dominate the lands
which also are spotted with farms and hydro-gardens. The city is nearly
nonexistant during non-racing seasons, but bustles otherwise. The inner
city is small, compact and has many housing units for Slaves and Bayaran
traveling with their Owners and such, most of those people have places
to stay otherwise. Zuoth: Bordered on the tundra, not the most pleasant place for those
who like to be warm. Well insulated homes and buildings are built here,
nothing extravagant nor flashy, the weather proves too much for those
fragile things like 'windows' and 'balconies'. Woth: Farmland and retirement homes, mostly, with the occasional flurry
of Racing. Woth is sedate, very low to the ground and mostly traditional
in nature, the streets are wide and the homes are all connected to them.
As a city, the place is obvious and pretty, but there is no focus at all
to the buildings. Wivir: Chilly and designed for mostly summer activity, the main use of
Wivir is for exporting wood, and it is the usual stop for transportation
before hitting Rook. Behat: Cold and crisp, year round. The buildings here are mostly tight
in an archology, for such a small town the place is very modern. Some
premier Breeders are set up here, because of the privacy the locale offers,
so transportation and communications are becoming more necessary to assist
them. G'lan: Among the peaks is a spot of green, actually most of the Curra
range is forested, but this part is just extra pretty. It is a short hop
down the cliffsides to Astel/Imat, and that is usually where people get
their food and sundries from. Prin: A fine feeding zone, little more. Most of the population exists
to feed Steeds or people, mainly are Free Workers or Land Holders, very
few others are needed here. Rook: Above it all, looking down sharp cliffs on nearly all sides. Rook
is dangerous to live in but profitable to do so. The air is very clean
and crisp, and many broadcasting stations have generators here. Wind farms
and a very little mining are other places to work. The city itself is
a mass of homes huddled for warmth, with one or two High Holder's steads
poking out like sore thumbs. Coori: A woodland paradise, warm and snug, and willing to keep itself
that way. Fiercely defends itself from modernization and has become the
last resort of the old guard of traditional homesteaders. It won't remain
small, but it will remain as rural as it can be. |
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