The World, it's structure, Lands, Areas, Cities
Unincorporated Population: more than 2 million people make their lives in the lush greenery of the north-east lands, and in the rich steedlands of Central Emosah. Anyone with a steed and half a brain can see how good this land is, and in the coming centuries, it is certain that this part of the world will become more heavily populated than it is now.
Anilis: High Altitude never looked so good on a post card. This place
is a strong competitor for Fi'ir in many ways, and the folks who founded
it intended it to be that way. There are vast mining areas, as well as
tall cliffside Steed training Holds.
Bilo: A fabulous layout of misty mountain waterfalls, marshy rice farms,
and tremendous medicinal plant farming. Bilo has a bustling port where
goods are exported constantly - almost everything they actually need in
the Zone is either produced or bred there. Marvelously self-sufficient,
what with the pockets of geothermal and ocean-borne energy being captured,
plus with photo ops of the mountainside steppe-farmers. Nothing has gone
wrong here for centuries. Hopefully, nothing will.
Spila: A fantastic mostly-underground community which doesn't hesitate
to mention that they don't waste much time above ground unless it's for
their Steeding. Almost nothing interrupts the fields and grazing farms,
save for the few fences made to deliniate neighboring farmsteads. While
this place has always been a strong Steed boarding and racing area, many
High Owners are interested in this place because of the vast quantities
of land that can be had. They do have rules and regs about where above-ground
structures can be built. There is a city, but more of it is underground
than above. There are barely even roads connecting things above: huge
excavated and reinforced tunnel systems solve that problem.
Hoalin: One of the few mining communities other than Anilis to make any
money, Hoalin is a much smaller and intimate community of workers and
Bayaran than most. Logging, stone works and other such high-mountain activities
are done here frequently, but the work is very hard, and the fatality
rate among Workers is high. It is an excellent place for young Healers
to get their medical degrees, for that reason.
Busho: Though Ref and M'lork are this place's sister cities, Busho has
to import most of its goods from across the borders. It is isolated even
to those two cities. Steeding is largely responsible for the success of
this city, as nothing of much substance can be farmed on the dry sandy
dirt. Many grounded Steeds thrive here, as well as certain native browsers.
A thick trade in insects can be found in the city. The township itself
is more simply laid out than many Zekiran towns, with a grid of streets
and a small downtown, air conditioning, and power plants nearby.
Liste: Not the most populous, but surely the most popular with youth
culture, Liste is an up and coming locale where you can sample nearly
any tradition and break it. From the raves and the bondage bars, to the
fine arts and the sheer work available here, Liste will probably expand
sharply in the next few hundred years, potentially beyond Anilis.
Eren: Impossibly green, with a surrounding of low windblown ground-trees,
Eren is a well known spot for legal work in Bayaran terms. It has a good
school for Workers and Bayaran, teaching many trades which aren't even
practiced there. Generally speaking, Eren is a town in search of itself,
and it has been since its inception.
Oabti: Can you say "farm land"? Keep saying it. Far out from
the city, at the coast, there is a port where sea-ships carry their grains
and goods away. The rich soils of this Zone have served the world's needs
for some of the best tubers and grains, and the BeastLords living there
insist that the water in their wells is sweeter than anywhere else.
Corit: Though most normal mines in this small Zone provide the world
with minerals and building materials, there is one which has a certain
crystal growth in it... One which all but negates Psionic powers. This
could be a terrible thing. However, used correctly, and mined by those
without said powers, the place has provided riches for many canny folks.
Otherwise, it's a dangerous, sink-hole ridden area, in which one doesn't
want to spend too much time in one place.
Gra: While this small city zone is located among stony hills, it is still
a fine place for farming and wood harvesting. However, watch out for the
snakes - there is a gigantic population of tiny extremely dangerous vipers
that breeds every few summers and comes through town en-masse. People
have just learned to deal with it, but that's not saying newcomers to
the place don't get hurt. Venom antidotes are as common as water in these
Vin: A very small desert-border town, surrounded by dry scrub most seasons.
The winds from the sea cause a lot of dust storms here. There is also
a gigantic cloning lab run by the Rogue Breeder Etan. But there aren't
any tours available of the facility. One would expect that more people
would know about the darn thing, but his powerful memory wipes seem to
leave the town a bit dazed.
Defin: Sharp and muddy jungle valley. It's difficult to say how the farmers
here get by, but their crops include many exotic fruits and vegetables
that can be found nowhere else. However they must always maintain a strict
balance of crops, and most people simply gather their foods rather than
try and till the precious soil. So thin is this soil that when any erosion
occurs they actually bring in terraformers to replenish it - otherwise
the Valley would be filled with remnants of the township.
Fles: Cold, hardly habitated, but with a thriving marine-biology lab.
Many of the folks here have something to do with Breeding, whether it's
to be bred, to assist the breeders, or to fish for them. The chilled waters
there are filled with fish, and are considered a delicacy everywhere they
Tomi: Perfect Steed lands, and ... very little else. Well, except for
politics. Those seem to run hard and nasty. Tomi expands to more than
triple its typical size during the World Circuit. Betting parlours are
often run out of tents, since there is little need to keep up appearances
of a big city in the off season.