The World, it's structure, Lands, Areas, Cities

 

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Imaa
The northern Area of Tana. It is dominated by the Imaa Range, a tall and rugged mountain range with three rivers springing from its heights: the western Eftel, the eastern Fi'ir, and the southern Cimu. The northerly cities of Lendau, Meht, Mofto and Nuris are all situated on grasslands or light forest, mountain cities include Fi'ir, Eftel, and Cimu, while H'lan is within the mountains it is between two major peaks and in a very marshy low-lying area. The cities of Ezuh, De, and Dre are mainly within the sight of the mountains, and also mostly are near the Badlands. Western cities on the low grasslands between the north and south forks of the Imaa Range are K'vora and Kevon, while the cities found on the eastern seaboard flatlands are Emnta and Ble'an. The population of Imaa is just over half Tana's total, nearly 9.5 million. There are major ground routes from Fi'ir to H'lan, Eftel and Nuris; from Lendau to Meht and Nuris; and from Emnta to Ble'an. Other routes are smaller or airborne only. The Horn of Imaa juts into the Gulf of Storms, and is appropriately weathered. The Badlands tracing on the south facing Cliffs of Imaa are uninhabitable except by special circumstances, but are often used as Training grounds for Steeds and Riders. The winds off the Badlands run directly into the Cliffs, causing a certain amount of yearly erosion. These winds also cause the huge Cimu Falls to be ever more spectacular, by falling more than 2000 feet but also by being swept halfway back up by the winds. The north face of the Imaa Range are more forgiving, yet still high. Abrupt changes between the mountain range and the lowlands offer little in the way of foot hills or homesteading areas. The Forest of Nuris is most dense but still no comparison to those of the high Stetil lands.

Unincorporated Population: Approximately 1 million people live outside of these city zones. There are a multitude of small communities which are so small as to be insignificant when it comes to voting, but when it comes to a fertile population, it could make all the difference in the world! Most of the people of this un-zoned land live either in the far north near Mofto, Lendau, or on the plains south-east of the mountain range.

Lendau: Metropolitan living, narrow but well-maintained streets, inner city buildings often 3-7 stories high, with some connections for walkways between them. Parks are maintained but the central core of the city has none. Betting areas dominate the east side, for the racing facilities are east on the plains. Lots of glass, metal and neon lighting. Loudest city in Tana. Homes and buildings built on the south side are traditional in style with wooden themes, some stone extraction within the actual hillside as well. Most color scheme in Lendau is steel and painted white. Seaport is busy and more pierlike, boats in the harbor and fishing craft. Hoverport is on the north side of town nearly on the beach. Farmland on the east starts after about 17-20 miles worth of racing courses and breeding facilities.
Earthly equivalent: kind of a cross between London and NewOrleans
Founded: around 4500 Population: 2.3 million SM: .1 V M: x5


H'lan: All modern and very beautifully carved from the marshlands below, H'lan is a compact city for about 10 miles, but then spreads over many miles with Homesteads and Breeding facilities. The entire inner city is raised from the marshes below by huge platforms, and is powered exclusively by hydroelectric and geothermal from there. Gasses are harvested off the south city. Most buildings in the inner city are 2-6 stories tall, while those outlying areas tend to sustain only 1-3, however most are on stilts or otherwise raised from the ground. Surrounded by the Imaa Range on
both north and south, H'lan also has a stunning view of the western side of the Gulf of Storms. The rains do not stop for the city. Plants and heavy vegitation abound, even in the inner parts of the city. Most walkways are elevated, and most of the transport and vehicle ways are completely encircled by plex. It gets mighty dark at night in H'lan, so the cityscape of lights is often more beautiful than the stars above.
Earthly equivalent: Seattle on a drilling platform
Pronounced "huh-lan"
Founded around 600 Population: 1.87 million SM: .3 VM: x5

Fi'ir: Modern looking city. Set among the peaks Fi'ir has a grand view of the north plains, south is the riverside and hydroelectric facility. The central city is spaced well, with wide and often tree-lined streets. Some streets here also have covered passageways, with pedestrian areas above the plexiglass. Buildings are large and often blocky and about 2-5 stories high, so the High Holders and very rich buildings which are not stand out beautifully. North side is betting and hovertransit areas, south is mainly electric and power, east side is mostly FreeWorker territory, while the west areas have the larger homesteads and Holder homes. Most of the individual homes are stone, steel and glass.
Earthly equivalent: Detroit in the center, Denver on the outside
Founded around 7000 Pronounced "fee-eer"
Population: 1.68 million SM: .3 VM: x5
Shown below: looking south at one of the great Fi'ir landscapes. On the north side, are more flat areas fit for landing and transportation.

K'vora: flatlands, mainly with grassy plains around. Decent sized city with mostly traditional buildings of wood, glass and brick, inner city has 2-6 story buildings regularly in glass and steel, but also smaller stone and brickwork flats. Wide, clean streets in surrounding areas, but the deepest city has the oldest buildings, smallest ones, and the close roads of old-world style towns. Outlaying areas have slightly rolling hills but nothing higher than a 10% grade. Seaport is arced and slopes gradually onto the beachfront which is yellow sand. Beach side hotels and inns are only 1-2 stories, flat and sometimes built into the hillside with grassy areas above.
Earthly equivalent: provincial French Village living on a huge scale
Founded around 4539 Pronounced "kuh-vora"
Population: 985000 SM: .5 VM: x3

De: Combining elements of a mining town and a Breeding/Training area. Modern buildings exclusively, for the Badlands would prove deadly otherwise. Cliffisde houses are popular, south facing over the Badlands, but mining homesteads and facilities are also popular. High walled buildings of 3-5 stories are numerous near the Badlands. The land around De is largely flat, crumbling off to the mining areas, and dusting toward the north Badlands. Though the cliffs of the Imaa range are nearly 1000 miles north of the city, they are considered prime land for Homesteading.
Earthly equivalent: typical gold rush strip mine boomtown without going bust Founded in 9500 Population: 680000 SM: .7 VM: x3

Emnta: A Steed Paradise. With farmlands to all sides but the sea, the racing and betting are frantic here. Though the city is large and sprawling, most of the buildings there are low and intricate. There is little visual difference between outlaying facilities and central city homesteads, except that the amount of land between them spreads farther outside the main 5-mile radius of center-town. Most homesteads have their own gardens or croplands, and even those in the center area often have rooftop gardens and small plots of land around them. There is a hoverport on the east side, north of the River Cimu, which connects to all main roadways. The streets are huge, often with grasslands on either side, but well lit for the nights are extremely dark. Fishing and water resorts are popular in the Emnta Falls area, but there is little action on the seaside other than the occasional Flight race over the water. (Dangerous!)
Earthly equivalent: Salt Lake City
Founded around 5000 Pronounced roughly "emm-tuh"
Population: 550000 SM: .7 VM: x3

Eftel: Even though Eftel has a large population, there is little in the way of a true city. Most buildings outside the ground level are homesteads of the traditional type, but often are becoming modernized or customed. The mining facilities are mostly underground, and there are hundreds of small outdoor buildings not more than one story dotted around the terrain. The actual area is rough land, with little in the way of trees or shrubbery, however the pathways between buildings and facilities are often marvelously cut stone or carefully laid black metal. A lighting array above the entire 20-square mile area keeps the place eerily bright during night and shows up as a bright haze over the Eftel Ridge when seen from below the mountains.
Earthly Equivalent: a big ass strip mine with a permanent population?
Founded around 2770 Population: 340000 SM: 1 VM: x2

Ezuh: Mostly rocky terrain and some stripmines. Nothing of value above the ground, so the main bulk of the city is purely function oriented. Apartments and homesteads alike have a rustic look and feel, some are more modern but they stick out like sore thumbs. There are no betting areas in Ezuh, there is one hoverport, a small one. The sea is visible but no one wants to swim there, all kinds of horrid runoff is spilled into it. This town can be described as a large frontier town.
Earthly eqivalent: see De
Population: 245000 SM: 1 VM: x1 Founded around 9044

Ble'an: Completely farmland, including some meat farms and hydrogardens. Inland by several hundred miles, Ble'an is a low-to-the-ground area of softly rolling hills and well-maintained homes and farms. Many farms are traditional, but some Breeding facilities are more modern. This city is mostly FreeLandHolders and FreeWorkers, and some of the less active Owners. The architecture in Ble'an is modest and pretty, but without much flair either.
Earthly equivalent: pick a mid-western American Suburb, any one
Founded around 8000 Pronounced "Blee-ahn"
Population: 220000 SM: 1 VM: 1

Mofto: Specialized Racing and Breeding abound here, the population triples or more during Racing season. The landscape is dotted with hills and spots of forest, but slopes gently down to the sea on the north. The road to Meht is well-started here, but peters out without actually reaching the town, just at the moment.
Earthly equivalent: Del Mar Founded around 2147
Population: 90000 SM: 1.5 VM: 1

Nuris: Deeply nestled in the middle of the Imaa Great Woods, this town is compact and seems to be like a midaeval keep more than anything. The designs of homesteads are uniformly wooden and cut stone, and often incorporate whole living trees in their archetecture.
Earthly equivalent: none, it's a fantasy town
Founded around 8000 Population: 40000 SM: 1.5 VM: 1

Meht: Comfortable designs and warm wooden structures abound here, many of the smaller homes are done as tree-houses, or on stilts with their ground Holding untouched. Many Homesteaders here feel that the road can just wait, it'll interrupt the nice woodlands.
Earthly equivalent: not really Founded around 9038
Pronounced "met" but with a very long "eh" sound
Population: 18000 SM: 1.5 VM: 1

Kevon: A very small beach community, areas where retired Steeds may be run on the beach or grassland, the tropical hut design is popular and there is much in the way of open courtyards and uncovered balconies.
Earthly equivalent: pick a Hawaiian village
Founded around 6647 Population: 16000 SM: 2 VM: 1
Dre: Another Badlands town, just starting up and barely dug in, however the Steed facilities there are probably going to rank among the best eventually, the high winds and steep cliffsides to the north provide excellent if dangerous practice rides.
Earthly equivalent: anywhere in New Mexico desert
Founded in 7249 Population: 12000 SM: 2 VM: 1

Cimu: At the top of the Tana Range, overlooking the Horn of Imaa, Cimu is a small but beautiful town carved into the dark hills and mountainsides. The best and nearly only way to reach Cimu is by air, and with the most spectacular route that of the north face of the Cimu Peak. The stones and mountainsides are nearly barren, but colorful with ores.
Earthly equivalent: Swiss peak villa Pron. "see-moo"
Population: 9000 SM: 2 VM: 1 Founded around 8300