The World, it's structure, Lands, Areas, Cities
Unincorporated Population: almost 1 million people live along the shores and equatorial fishing areas of Laiarta. The land is just prime for it, though most of these people would prefer that others not know how prime. Very few of these folks do any Steeding, however, and some very few of them even live among the huge ancient trees in the west.
Hisai: One half of the Twin Jewels of the river Kolm. A sparkling and
still-modern looking city, even though it and its sister Teklel are almost
9 thousand years old! The buildings tend to be bright, high, shining ones,
with many windows and lots of Bond companies which make money cleaning
them. In fact, there are more Bayaran in this city than just about anywhere
on the planet. Many of them work the sanitary routes. Most are proud of
it. This city tends to be more rural only to the east and directly on
the water front, the streets in the main city are largely for vehicles,
rather than Steeds.
Rhe'an: With the wide land of the Laiartan Bulb all around it, it was
no wonder people desired a central place. Rhe'an was born of roadways
and hoverports, but has long been established as a tight community of
Steed workers and those who just love animals and pleasant air
Obim: With many good Steed boarding places here, there are always bets
being made, and lost. The Weeping Gulf might be weeping because of that
alone. However, it's got a great image of the eternal falling fog from
several of the low hillside homesteads and the few businesses facing north.
Isso: Steeds and more Steeds. Not the flying kind, either. Many of the
sturdiest ground Steeds are bred here, and nice tempered ones too. They
like the city as much as the people. Many of the outlying roads have only
been paved for them. The hoverport will be a boon, it will be in the only
bustling part of town.
Jokan: Centrally located. Every year most Steed boards come through here
for new tack and contact information. The best part is the racing near
the end of the rainy season, when the winds are perfect and everyone comes
to look at the town. It's only a few miles away from the track, please
come see it! This is where one of the colony ships let down, by the way.
There is a small memorial to it, but the ship itself is long gone. The
pace of life has changed very little since then.
Qati: Right on the water, this town takes in a lot of beach recreation
and is one of the few cities in the world whose income is almost solely
devoted to water sports. Watching water is considered a sport, by the
way. There are two over-sea Steed courses, and word has it that there
will be surfing and skiing soon. Steed para-sailing is becoming oddly
Voket: One of the widest Zones for one of the smaller of the towns. There
is no town. There are people here all the time, many hunting or breeding
Steeds, feeding them and loading up on gossip, but when the day ends,
very little is left to say but "the next neighbor is three miles
away. you wanna ask them over?"
Deng: Right in the middle of the stretch. This town is used mostly for
Steeding, and nearly everything there revolves around this fact. There
are probably only a dozen businesses or homesteads which don't have Steed
stables next to them, and those aren't looked on very kindly.
Abto: The only city in Laiarta to be fully in forest lands. Abto exports
fine wood crafts including many Steed harneses and tack. Even so, it's
rarely seen except by older tourists.
Nekum: With a little work, Nekum might become quite a Steed town. There
are a few up and coming race designers eyeballing the low rolling cliffs
off the Zuca Channel and even thinking the unthinkable: a Channel flight.
Bital: Wooded hillsides make this place a pretty retirement community.
W'mto: Below the ever foggy Weeping Gulf, W'mto makes its living off
the sea, actually exporting many of the rare stones and shells which are
found only there. Pink Shell is found here, in sizable quantities.
Evou: At the head of a tributary to the Kolm. Evou has a race course
which most young people are finding fun, but if they want a challenge,
they'll have to go elsewhere. It's like mini golf. Not the real thing.
Cael: Relying on the marshy ground and the rich soils, mulch and fertilizer
are exported from here. Steed boarding is the primary income for some,
but there's always leftovers.