The World, it's structure, Lands, Areas, Cities
Unincorporated Population: living along the huge beaches and grassy hills, Reimal supports more than 1.5 million people just "roughing it". It's hard not to. When you can literally stake down a tent and remain there undisturbed for days on end, who would want to leave? Oh For the steeds? Yes. When they fly overhead, it usually means there will be people following them. Campsites are beginning to get popular for some of the long-term overland races, which mean some day there will be actual roads crossing the Area. Shee-yeah right.
Teklel: The other half of the Twin Jewels. It's just as pretty if the
darker side. There are more high tech places, betting and Bonding, it's
much more money oriented than the other which seems to be more people-pleasant.
It is still just as vehicle oriented and clean as its sister. This half
comes to life at night.
Zovora: Combining resort atmosphere with a solid money base in the mining
areas to the north. You'd never know there were mines in there, the beaches
are so amazing. The coral is everywhere, out there, and even Zekirans
have to dive to get it. There are, not surprisingly, more deaths by drowning
in this part of the world than any other. The water is so clear that you
can just see the bodies down there.
Arcen: Racing and Steeding occupy only half the people in this city.
The other half are busy Breeding people and making money. The hot springs
are quite popular and the mineral water found here is really nice.
Pesht: Dragged out from the mires of the south, High Master Emvir dredged
a portion of the swamp, and put up a gigantic estate. From there, Pesht
grew slowly but surely, combining the watery land with high tech and nicely
dry areas. Willow Fruits are the most used and exported item here.
Yiftra: Most if not all ships sailing around Zekira port here. The land
has to be dredged often, and several of the most popular areas are really
J'mao: Centrally located and becoming the hot spot for settlements of
young Holders of any Status. In fact, everyone, even the Bayaran, like
to come here for a while. Yeah, it's in the middle of the lowlands. But
it's really green and very temperate. The neighbors are jealous. There
are little pockets of Steeding here, but nothing so organized as those
in other cities. Mostly it's young entertainment and music, night life,
and partying all the time.
Ekirm: Another tributary to the Great Jewel Cities. This one is populated
by many different people, and it is rare to have neighbors in one house
on either side of yours at the same time. Makes a great summer home, except
that it's pretty humid.
Sivir: The claim to fame here are the wild animals and the people who
claim to tame them. If the alligators leave, this town's history.
Vnov: a small, newish area settled into swamps mostly, with high stilt
homes. Popular among high-middle class students, with reasonably priced
Ontik: Seaside community, with the terracing and paddies popular with
rice growers everywhere. However here, there are also some extremely high-tech
buildings where breeding, experimentation and long-term science projects
are being done.
Quel: A mysterious community, in the dark, high woods and deep swampland
on the east Reimal area, Quel keeps to itself, and rarely brings any attention
to itself. The people who live there, mainly LandMasters and the rare
Breeder who needs privacy, prefer it to stay exactly as it is: hidden
and normally forgotten
X'ar: Famed for its willow-like trees, a lot of medicinal plants are
harvested here. Along with them, students and slaves among the Breeding
Ulekh: This place might have had steeds but for some reason, they just
can't make the place more popular. It's on the edge of the land, overlooking
the Neres Bay, however perhaps the seaweed and flies turn people off
Wa'bin: Contact point with large hovercraft stations, however this area
is also very ancient waterfalls which have long been the pride of the
area inhabitants. They have only ever allowed a certain number of people
around this beautiful place at a time, and thus have kept it very pristine.
It is an exclusive area, though for the extremely rich, it is also considered
a bit slow paced.
B'mer: A mining area, far more difficult to reach than even some Fi'ir
mountain tops. It is here that Alabaster has many mining facilities, purification
plants and manufacturing hoverstations. It wouldn't be difficult to estimate
that at least half the people living there are there in some way working
for, Bayaran to or Owned by an Alabaster employee.