The World, it's structure, Lands, Areas, Cities
Unincorporated Population: fewer than 20000. Zuca is not a place to just go camping. The wilds are comparable to those in Stetil, for ferocity of wildlife, so if one isn't prepared, one comes back to the relatives in a box. Most of the people living outside of city zones are on the coastlines, and very very rarely up on the mountain.
Redau: Situated on the cliffside edge of western Zuca, and pressed among
the huge forests as well. There are enough trees to go around, and are
always replaced and replenished when cut down. From above, Redau is so
hard to find it usually takes three or four passes to find the hoverport.
There is a fishing community here as well, though a small one and designed
only for supplying the locals.
Ivtar: Now this is a sea port. Ivtar is one of the more major - if sparcely
populated - sea cities of the world. With the hook of Ivtar on the southern
side providing a huge, beautiful break from the Zuca Channel's fury, the
city is more vertical than horizontal, and has layers of housing over
processing and canning plants.
Q'thar: On the north-east side of Zuca, the close locale to the mainland
Laiarta gives this area a nice vacation resorty feel. There are many large
mansions, resorts by the ocean, and sedate Breeding areas farther back
in the woods. Those woods thin out near the coast, though there are areas
which have high rocky cliffs and wind twisted pines.
Pokal: sitting in a rolling valley on the side of the huge Zucan peak,
the air is pure and actually quite warm in summer. Snow falls almost constantly
during winter, however. Goats and other grazing and milk bearing animals
are popular on farmsteads and even among people living in the center of
town. In fact, the best cheeses come from Pokal, and they always have.
Dok: A great strip mine. No really. Surrounded by sheer white cliffs
on both sides, this zone is reached by either air or a long, dangerous
trip up the mountainside. There are plans to make an interior road up
to the mine, from the bottom of it down to the ground, but that is
T'moran: A quarry and shipping area, this city often is a stop on trips
south, so there is a small but bustling tourist industry. Just don't go
about 100 yards out from the main streets
Jikali: a small but well-shaped skiing community. The Steeding is not
bad either, though takes a second place because there are very few places
to really keep steeds on hugely sloped hillsides. In the snow. There are
also some good metals coming from deeper into the mountain and down the
less popular north face.
Ket: a mining town also with a large supply chain and shipyard. The mines
are actually quite far off north-east from the city, and the roads leading
to the mines are some of the best in the world. Factories and such are
popular here, and this city has a disproportionate number of FreeWorkers
in it, miners.
Vol: This tiny town is actually the site of what may become a large tourist
industry. The place is dinky right now, but it sits on the south face
of Zuca where the sands are brilliant pink and the mines to the north
produce the sweetly rose-shaded "pink shell" marble so popular
among artists nowadays.
Mevrih: Nestled in the deep woods on the north-west coast of Zuca, utterly
nothing comes out of Mevrih than high quality woods and paper products.
All of its facilities are right there on the woodland valley, with the
same extraordinary reseed project as other Zucan forest sites.
Ekter: If Mevrih is the crown jewel of paper production, Ekter is the
mine where the crown was made. Everything in Ekter is more raw and natural
than nearly anywhere in Zuca. Some of the homesteads are quite modern,
yet made from the local woods and stone in keeping with the theme around
them. There is very little to be called a city here, though there is a
lot of FreeWorker activity with their trucking and logging.
H'lap Island: Mostly grassland and some wetlands thrown in, this large
island is an excellent Steeding area, however its proximity to Neres makes
many people balk at living there. The waters are warm and crystal green
all year, and this place is just about the nicest sub-tropical vacation
land you could want.
Amek Island: Though named and one of the larger islands that have Holdings
on them on Zekira, Amek is largely ignored. Its huge marshes and wetlands
do provide some of the best pet fish, as well as some of those big-ass
dinosaur crocs that people like to hunt.
Phal Island: This large comma-shaped island is more than half wetland,
while the northern areas are soft grasslands with some unique wildlife,
particularly the big basketball-sized beetles. There is one largish city
zone on the northern edge, where tourism flourishes and the land is a
little more varied. Though this was one of the earliest colonized spots
in the world, it has never become heavily populated due to its
being surrounded by water.
CrossWater Island Off Phal/Zuca/Zerin Population 670 (from a dream 9/11/97)