Create a Zekiran Selecting an Appearance |
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SELECTING an APPEARANCE
Patterns on skin and hair carry for a time, usually about three generations, before they revert to either a mixed color scheme or have slowly transformed to another pattern.
All colors mix similarly to a color wheel of paint, but with an added
depth of color value which can also be both tempered and inherited. Common
patterns include the mentioned "soft parts" contrast, spots
resembling beads of water over the skin, siamese patterning on hands,
feet and ears/face; more exotic and Bred features include stripes, animal-style
spots (with rings or open interior to the base color), or other more complex
patterns. Colors are likely to remain within certain families (reds with oranges
and violets, blues with greens and whites) but there are many which contrast
openly (BeastMistress Jherita's green skin, orange hair and blue eyes
for instance). As is indicated in some of the Mutation descriptions, there can be variety
to the texture and look of skin, hair and eyes, including everything from
fur, gross hair, lumpy growths, open wounds, armor plates, etc. Sometimes
it's best to decide actual appearance last, after any Mutations or Powers
are rolled, because of their strong effects on appearance. Perhaps the
keen eyesight of a character is aided with the reflective retina, so their
eyes seem to "glow" in the dark? If they have a tail perhaps
it's poorly cared for, or so lotioned up it shines? The Paveh line carries
the mutation of body or facial hair, and that hair is always in the same
color as the head hair, and is always kept perfectly trimmed and styled:
they pay special attention to it so that others don't become offended
by it. Hair is an artform, on Zekira, so the complexity of a style is very important
to certain folks. Others don't seem to care if they have a brush handy,
or if they've been to a salon in the past decade. Some lines carry distinct
hair styles (Kshau and their stiff-topped/fluffy bottomed style, Sengihr
with extremely thick straight dark and widow's peaked hairline, the Raanatani
"Big" hairdo...) so if the character is part of an established
clan, they may take their hair style or even all their colorations directly
from there. Dyes and cuts can seriously alter the way a character looks,
it's always a matter of personal taste if they are going to extremes on
their style. "None" is a perfectly valid hair style, but it's
probably good to still roll for the color anyway. (Baldness is not rare,
but is considered an "old person's" trait, unless it's obviously
shaved in origin.) Zekiran eyes are noticeably different from Humans. Though they have the
same function, with the pupil expanding and contracting to let in or shut
out light, surrounded by an iris with color. Very often the "whites"
of a Zekiran's eyes are a lighter shade of color as the iris, or even
of their skin tone, or a completely different color. When two eye colors
are rolled, optionally, this may be the case.
Eyes are the most commonly changeable feature of Zekiran coloration,
other than tanning. The shape of a Zekiran's eyes are usually narrow to
almond-shaped, but there are numbers of those with huge, round eyes (think
anime...). With certain Breeding, slit-pupils, horizontal or vertical,
can be found. Follow the chart information for randomization. See below for the other
levels of style and appearance - hair style and clothing! Hair can be as simple as "none" or as complex as the aforementioned Magnetic Stunt Hair. A pretty simple roll of 1d8 will do:
Clothing is a little more suited to choosing per Status: how much can you afford? Do you actually care what the latest texture is or how many layers of silk go into that new Dramo Desert wear?
Note well that mutations and powers may change your idea of the appearance
of a character! Ever try decorating a tail? How about polishing those
horns, buster! Keeping up ones appearance is hard enough for those normal
folk, but for anyone of even slightly different physiology it can be a
nightmare. Some mutants show off their differences, many try to hid them,
most likely factor in your Courage or Aggression score to emulate this. Fashion and hair are also great story hooks: your new stylist is a talkative
Lord with way too much time on his hands, and with your hair in them too
it seems you get in on all the best dirt before anyone else... Did you
know that BeastMistress what's-her-name was actually hiding a second set
of arms under that big old dress she had on at that last party? Only a few Zekirans choose to use makeup, but the industry is growing.
It comes and goes like all things, two hundred years ago it was barely
acceptable to put lip gloss on, now it's 'choose your complimentary eyeshade'.
Bangles and glittery hair doodads as well as rings, earrings, nose and
eyebrow rings, and even tattoos are popular at all times. Appearance Chart
Skin markings are common enough on many Tuned mutants, but also on a good portion of the population itself. If you choose to, or have rolled two colors for skin, check this chart for what kind of pattern it might have, or just choose whatever look you like.
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