Create a Zekiran Fertility, Age, Lifespan |
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Please note that this character chart does not include Dragon Master, Dragon Breeder or Rogue status. For those please go to the Dragonmasters of Zekira website. The information there may conflict slightly with this normal timeline. Sex and Fertility - the Breeding of a character determines what
kind of Fertility a female will have, but not males. Male/Even Female/Odd
If desired, a result of Normal fertility may indicate the presence of Hyperfertility, roll again and if the roll is 1 that is the fertility level. (It is that rare, but it does continue in Breeding situations and family lines.) Normal - Male is capable of siring children with a fairly fertile woman
at any time, Female is capable of carrying one child every ten years or
so
Young Zekirans are usually taught at a fairly early age about fertility, conception and sex - most often in that order. The responsibility of sex and pregnancy are important, as well as the need for children not to be bearing children without preparation. Note with fertility: Female Hyperfertile characters and Hyperfertile
people in general - if over 30 years of age - WILL have at least one child.
If this young woman is of Bayaran or Slave status, their Master or Lord
pretty much controls the child when it's born. Best to hope that the child
is born after that Bond is paid off. The first time a Hyperfertile woman goes into "heat" she is
often around 20 years old, sometimes younger, and unless she is already
aware of the consequences of her biology (only about 30% of Breeders other
than 6th Degree actually acknowledge Hyperfertility!) she WILL find a
male who is available, and she WILL conceive, unless he is COMPLETELY
infertile. Even the most narrow margin of fertility in males provides
all a Hyper female needs. Of course, she'll keep him trapped in a frenzy
of sex for up to a FULL DAY until she's conceived to do this... For Hyperfertile males, it is a little different. Most of them are especially tuned in to the appropriate females, but they stand a far greater chance of fertilizing any slightly fertile woman than normal. Their instincts however also mean that if another Hyperfertile male is near by, they will - um - fight. Unless the female in both their sights wants to entertain both of them, she'll often simply let them beat on each other until a winner is apparent. How barbaric. Fertility Breakdowns: in the BEST of circumstances, these are the players rolls if they're trying to concieve, as in they're being Bred or attempting to get into the Breeding arena. How to use this? Get out your dice. Percentile. Start rolling... It's assumed that this isn't a one-shot bang-boom-bam thankyouma'am event. It's more that the couple is trying repeatedly over the course of the woman's fertile time (about a week, and it's guesswork really).
? Indicates that it is possible for this character to breed only through
intervention of a clinical Breeder - usually 6th degree because they can
simply pick and choose what genes to use. AGE and LIFESPAN It is assumed that the starting age minimum includes the character having already passed their Status exam - or perhaps that should be their first adventure. Skills might be adjusted according to age: an extremely young character might be limited as to their skill placement or the variety of skills they can devote their Education points to buying. That is entirely up to the Game Holder and players, not a rule. Starting Age is determined either by personal taste or need of
the story, or randomly as follows: Any of these may be altered for personal taste, playing a really old Slave (over 200) or a very young High Holder is entirely possible and encouraged for role-playing fun, but this chart expresses the averages found which would be best for starting character use. Usually people above Bayaran will have to have worked a bit to get their current standings, particularly their Holdings. Breeders and Suzerain have had the most time devoted to education, while Slaves, Bayaran folks and the occasional Animal Master might be fresh to their station. Animal Masters and Slaves are often the youngest members of a party, Breeders and High Holders the oldest. Optionally, High Owners are often younger than the Suzerain roll might indicate, but that is entirely up to during what years the game is being played. Maximum Age, or Lifespan, is determined either by game play (killing
them off), mutations (short or long age), or rolling. Average is mainly
going to be 200, but there are exceptions. This chart pretty much stands
for all eras. Note that High Holders and Membayar tend to live longer in general, a
result of their carefully spent lives. Owners dismally neglect to live
properly, mostly being the party-till-you-drop types, right? Also note: certain mutations and Powers (such as Self-Healing, Healing
or Regeneration) may add years or even decades to a character's potential.
Discuss this if you roll those types of powers, with the Game Holder. Aging The effects of age on a Zekiran are mild, however the closer to their final age they get, they do decrease in abilities and sensibility.
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