Outsiders and the Unknown Immortality is a disaster |
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There are people living in Zekira who do not have any Status at all,
yet are able to function somewhat in the society. Some of those people
are of Unknown Status. Unknown people have either been living outside
of the society so long that they or their offspring have no contact (and
perhaps don't want it) or they live in a place unrecognized by Zekirans.
The few colonists living on Neres for instance are pretty much considered
Unknown. Typically, Unknown folk look and feel heavily Bred - escaped B6 terraformers,
swimmers of any kind, and spliced experiments aren't often seen around
anyway. Unknown characters might be found in a campaign on Neres or in
the wilds, or perhaps in a far distant time (future OR past). They are
a tiny, but amazing, group.
Outsiders are another story. Directly connected to Etan, Archeria
and other occasional immortal scientists, the Outsiders only exist after
the year 11000. Technically their number is much greater than originally
noticed (thought to be at fewer than two dozen). The real thing, counting
the number of truly immortal people out there, is an unlikely two or three
hundred and gaining. Outsider Status is far more complicated for such a simple uniting factor:
they're all immortal. Some immortals have been able to live in and around
normal folk without attracting attention. However after the year 11000
their population soars (well, it quadruples anyway) and there are a number
of them who are well-known to be new (cloned) versions of old (dead) people.
Their souls ripped from the afterlife by people with the sort of Psionics
it takes to do so, this group is a sorry bunch, and very angry at that.
By attracting attention to themselves, they make it quite known that there
are in fact immortals running around... Which causes more Breeders to
try finding out how they're doing it, leading to a conundrum of sorts
for legal reasons. They cannot Hold, Own, Bond or even have an officially
paying job, yet they must survive somehow... Most of them cannot die by
conventional means, they can in fact be "killed" but most often
their bodies recover and their "soul" is replaced quickly if
not somehow kept separate. Hope that your characters are not of this non-Status,
it's dismal, far more so than simple Exile. Everyone knows what to do
with Exiles, but what in the world can you do with a cloned immortal Breeder
who can't legally save someone's life? Or with their child when it's also
yours? Most Outsiders are quite fertile. This fact alone causes Breeders of
the age to twitch: they have old genes and some of them are already quite
prevalent within society by that time. (For instance, the number of people
in the general population who have either Kshau/Kstet, Marad or Sengihr/Veh
genes - or more often combinations of all of those - is close to 10 percent
of the entire population of the world! That is what happens when Breeders
latch on to usable strong genes!) During the course of the first thousand
years of the Outsiders' existence, they created at least three dozen more
slightly less immortal versions of themselves with random mates along
the way. And a bunch with each other. The life of an Outsider is terribly lonely. Not quite as bad as exiles,
however they fall through a crack in Zekiran society which could never
have been predicted. There is nothing outright wrong about them, most
are quite human in appearance and those who are not have features which
are stunning or helpful. But, as any Outsider could claim, they simply
creep people out by existing. There is something wrong about a person
who is supposed to be dead being brought back to life. Their souls ought to be at rest, some experts say. Most Outsiders would
agree. They move from city to city, some able to get work more easily than others.
Since the first group of true Outsiders were created from people found
in the "current" time line, they have the education and expectations
of their lives of that era. They have had to adjust and some could not
do it. They seek out their old friends and find nothing but dust. They
try to reclaim their ancestral homes and their own Inheritances only to
find that they have long since been divested by their descendants. They cannot die. Most of them want to, for periods, and then go back
to loving life the way they did when they had first walked the world.
Truly an experiment in psychology that only another immortal could appreciate,
they were never designed to live more than their first lives. Alternately
insane and morose, vibrant and helpful, the Outsiders are a bunch that
must be carefully examined before being judged. That is all they have
wanted anyway. Now you have a pissed off, bitter, sad and lonely Outsider to play. Lovely, isn't it? Though they do not technically have a true Status, some of the prior
well-known immortals (such as High Lord Saxxon, jumping on the High Ownership
political bandwagon the moment he was able) have eagerly sought out others
of their kind, and would unite them under a proper symbol. This is all
they've come up with so far, and of the group perhaps only one tenth actually
accepts this little oval-within-ovals. There are obviously no Earthly
equivalent of these folks, their physical condition makes it impossible
- the "Highlander" immortals are the best fictional match. Except the Outsiders. What does one do with a world that is filled with ruined cities, wandering
flocks of highly-evolved Steeds, psionically enhanced Ferilons, and only
about 2000 sentient people? Stats don't exist for them... Why bring him back? Because he was cool. Vanya after 11000 is also the only Outsider - the only living Zekiran in fact - to know how to kill another immortal. He has to do it more than once, since some of the Outsiders go completely insane. He still maintains his dignity somehow - and eventually becomes the Healer for Ablan in Difar. But all things slowly erode, and by the time the Outsiders leave Zekira, he's ready for a change.
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